A header-only and highly reusable implementation of B+-tree with which custom definitions of Value and Pointer can be used. The B+-tree can be saved in file blocks to be loaded and reused later.
A demo that shows circularly moving dots.
Tweaked and refined Sublime Text theme based on the original cobalt.
Some small utilities for C++.
A CPU rasterizer.
Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the mathematician’s principle of least time
Some useful tools for processing images.
Light field construction with SD-tree in mitsuba.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG 2020)
High performance physically based renderer in C++11
Some useful tools for Tungsten.
A simple, easily hackable C++ surface voxelizer (STL=>voxels)