Lin Hsu's repositories

subface

An implementation of Loop subdivision surfaces.

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mitsuba_0.5.0

Mitsuba renderer with CMake

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cpp_examples

Examples of C++ features, standard libraries, etc.

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RunShadertoy

Run Shadertoy shaders in desktop OpenGL.

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cupix

A CUDA rasterizer.

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imcompare

Compare images locally.

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mesher

A mesh editor.

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MiniSQL

A simple DBMS for the course Database System Design.

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mitsuba

Mitsuba renderer main repository

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mitsuba_tools

Some useful tools for Mitsuba.

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b-plus-tree

A header-only and highly reusable implementation of B+-tree with which custom definitions of Value and Pointer can be used. The B+-tree can be saved in file blocks to be loaded and reused later.

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dot-circulation-movement

A demo that shows circularly moving dots.

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light2d_cuda

CUDA implementation of miloyip/light2d.

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cobalt2

Tweaked and refined Sublime Text theme based on the original cobalt.

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cpp_utils

Some small utilities for C++.

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cpupix

A CPU rasterizer.

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fermat

Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the mathematician’s principle of least time

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image_tools

Some useful tools for processing images.

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mitsuba_sd-tree

Light field construction with SD-tree in mitsuba.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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Shuang

:pencil2: 双拼练习

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simple_ris_bpt

a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG 2020)

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tungsten

High performance physically based renderer in C++11

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tungsten_tools

Some useful tools for Tungsten.

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VoxSurf

A simple, easily hackable C++ surface voxelizer (STL=>voxels)

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