Sascha Willems's repositories

Vulkan

Examples and demos for the new Vulkan API

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Vulkan-glTF-PBR

Physical based rendering with Vulkan using glTF 2.0 models

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VulkanCapsViewer

Vulkan hardware capability viewer

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SPIRV-VSExtension

SPIR-V extension for Visual Studio

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glCapsViewer

C++ port of the OpenGL hardware capability viewer

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vulkan.gpuinfo.org

Front-End and Back-End for the Vulkan Hardware Database

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Vulkan-Assets

Asset pack for the Vulkan samples repository

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OpenCLCapsViewer

Client application for populating the community-driven OpenCL database

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opengl.gpuinfo.org

Web front-end for the OpenGL hardware capability database

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VulkanCapsViewerGenerator

Extension header generator based on the official Vulkan registry xml

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nanogui

Minimalistic GUI library for OpenGL/GLES/DX11/DX12/Vulkan

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opengles.gpuinfo.org

Web front-end for the OpenGL ES hardware capability database

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awesome-vulkan

Awesome Vulkan ecosystem

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tinygltf

Header only C++11 tiny glTF 2.0 library

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Vulkan-Samples

One stop solution for all Vulkan samples

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Vulkan-Samples-Assets

Vulkan Samples Assets

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Vulkan-Guide

One stop shop for getting started with the Vulkan API

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delphi

Sources for some of my old Delphi projects

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GLSL

VSIX Project that provides GLSL language integration.

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swiftshader

SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.

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VulkanTutorial

Tutorial for the Vulkan graphics and compute API

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portability

Vulkan Portability Implementation

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volk

Meta loader for Vulkan API

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Vulkan-Docs

The Vulkan API Specification and related tools

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